Esports & Video Games
BIG ENTERS MOBILE ESPORTS WITH BRAWL STARS & CLASH ROYALE SIGNINGS
Berlin International Gaming (BIG) has signed Brawl Stars and Clash Royale players, marking the organisation’s entry into the rapidly growing mobile esports sector.
According to the organisation, mobile esports now make up some 51% of the total revenue of the global gaming industry, generating $77.2B over the past year, while the number of mobile gamers reaching 2.4 billion in 2020.
BIG’s new Brawl Stars team consists of Lars “Lars” Mayer, Deen “NeeDeeN” Sahinovic, and Ruben “SugarSnort” van Schilfgaarde. Their work will be assisted by analyst and team manager Adrien “Shoto“ Desjardins. The organisation has also welcomed Clash Royale pro Luis “Schwarzen“ Keller.
Brawl Stars is currently one of the world’s most popular mobile games, with over 265M downloads so far. Both Clash Royale and Brawl Stars are part of the ESL esports ecosystem, which provides a consistent structure for the competitive aspect.
Commenting on the news, BIG CEO, Daniel Finkler, said: “I am excited to announce that BIG is now involved in mobile esports. This move is a major milestone in our history. The growth rates of the mobile gaming market significantly exceed the traditional gaming markets for years. Already today, the overall market volume exceeds the PC and console market, and the future looks undoubtedly very promising.
“We believe strongly in the mobile community and have made a conscious decision to enter it. With professional players in Brawl Stars and Clash Royale, we now have an excellent starting point for our future mobile operations. Both games are very established and part of the ESL mobile esports ecosystem. I`m already excited to see our new athletes compete.”
Staying with BIG, last month the organisation renewed its partnership with international online betting and gaming company Betway.
AYO.NEWS says:
Until recently, mobile esports was undoubtedly more prominent in Asia and Latin America than Europe and North America. However, mobile gaming has simply become too big to ignore for any major esports organisation, wherever they are. And, with mobile technology evolving at a breakneck pace, this is only going to accelerate.