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	<title>South Korea &#8211; ayonews</title>
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		<title>BITCOIN VAULT PARTNERS WITH ESE FOR INT’L GAMING &#038; ESPORTS TALENT SHOW</title>
		<link>https://staging.ayo.news/2021/05/13/bitcoin-vault-ese/</link>
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		<dc:creator><![CDATA[Rocky the Crypto Dog]]></dc:creator>
		<pubDate>Thu, 13 May 2021 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[BCTV]]></category>
		<category><![CDATA[Bitcoin Vault]]></category>
		<category><![CDATA[blockchain]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[crypto]]></category>
		<category><![CDATA[Electric Vault]]></category>
		<category><![CDATA[ESE]]></category>
		<category><![CDATA[ESE Entertainment]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Jedrzej Steszewski]]></category>
		<category><![CDATA[Radek Popiel]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[Vietnam]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2021/05/13/bitcoin-vault-ese/</guid>

					<description><![CDATA[Bitcoin Vault (BCTV), a cryptocurrency project operated by blockchain developer, Electric Vault, has announced a partnership with gaming and esports focused company ESE Entertainment (ESE).  The collaboration will see BCTV and ESE collaborate to co-produce and co-distribute a gaming talent show across five countries; China, Japan, South Korea, Vietnam, and Brazil.  ESE will be managing [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><b>Bitcoin Vault (BCTV), a cryptocurrency project operated by blockchain developer, Electric Vault, has announced a partnership with gaming and esports focused company ESE Entertainment (ESE). </b></p>
<p><span style="font-weight: 400;">The collaboration will see BCTV and </span><a href="https://ayo.news/2020/11/11/estv-ese-entertainment/"><span style="font-weight: 400;">ESE</span></a><span style="font-weight: 400;"> collaborate to co-produce and co-distribute a gaming talent show across five countries; China, Japan, South Korea, Vietnam, and Brazil. </span></p>
<p><span style="font-weight: 400;">ESE will be managing the production and infrastructure of the show, which will feature promising young players who are striving to become esports professionals, demonstrating their skills on mobile titles including </span><i><span style="font-weight: 400;">PlayerUnknown’s Battlegrounds Mobile (PUBGM)</span></i><span style="font-weight: 400;"> and </span><i><span style="font-weight: 400;">Peacekeeper Elite</span></i><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">A series of gaming tournaments will be held across the countries, starting next month and running until the end of the year. It is hoped the partnership will afford BTCV exposure to new markets and audiences, and create the potential for further partnerships within esports.</span></p>
<p><b>VYRAL</b><span style="font-weight: 400;">, </span><b>VidWe</b><span style="font-weight: 400;">, </span><b>Converters</b><span style="font-weight: 400;">, and </span><b>Next Level Agency</b><span style="font-weight: 400;"> will also be involved with the project.</span></p>
<p><span style="font-weight: 400;">BCTV is currently the only Proof of Work (PoW) cryptocurrency that offers reversible transactions on an immutable blockchain, adding a new layer of security for users. </span></p>
<p><b>Radek Popiel, Chief Communications Officer at </b><a href="https://bitcoinvault.global/"><b>BTCV</b></a><b>, commented: </b><i><span style="font-weight: 400;">“Esport is a rapidly growing industry and driver for fintech based on cryptocurrencies. Those industries are already working together, and we want to contribute our part to the global cryptocurrencies adoption. We are glad that we can work with such an experienced partner as ESE on a shared project dedicated to the global gaming community, where young non-professional players can show their skills. We are happy to support the crypto and gaming communities.”</span></i></p>
<p><b>Jedrzej Steszewski, </b><a href="https://ese.gg/"><b>ESE</b></a><b> Director of EU Operations , added: “</b><i><span style="font-weight: 400;">ESE is actively exploring new and innovative ways to incorporate cryptocurrencies and other blockchain based payment solutions within the gaming and esports world. We are thrilled to run this major gaming talent show with Bitcoin Vault in markets that are global leaders in esports and gaming.”</span></i></p>
<p> </p></p>
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		<title>LEAGUE OF LEGENDS CHAMPIONS KOREA UNVEILS NEW BRANDING, BY DESIGNSTUDIO</title>
		<link>https://staging.ayo.news/2021/01/04/lck-rebrand/</link>
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		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Mon, 04 Jan 2021 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DesignStudio]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Korean]]></category>
		<category><![CDATA[LCK]]></category>
		<category><![CDATA[League of Legends Champions Korea]]></category>
		<category><![CDATA[rebrand]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[visual]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2021/01/04/lck-rebrand/</guid>

					<description><![CDATA[League of Legends Champions Korea (LCK) has unveiled a new visual look, ethos, and attitude, created by DesignStudio.  South Korea-based LCK worked with DesignStudio to come up with the new branding, which it describes as “beautifully and emotively packaged in audio visual form.” The move is aimed at helping the LCK communicate its stories and [&#8230;]]]></description>
										<content:encoded><![CDATA[<h2><span style="font-weight: 400;">League of Legends Champions Korea (LCK) has unveiled a new visual look, ethos, and attitude, created by DesignStudio. </span></h2>
<p><span style="font-weight: 400;">South Korea-based LCK worked with DesignStudio to come up with the new branding, which it describes as “beautifully and emotively packaged in audio visual form.” The move is aimed at helping the LCK communicate its stories and build on its heritage, as it battles to stand out in an increasingly crowded global esports space. </span></p>
<p><span style="font-weight: 400;">Since being founded in 2009, DesignStudio has built a reputation as one of the world’s leading design firms, and now has offices in London, New York, and Sydney. The studio had already worked with Riot Games, on the LEC and </span><a href="https://ayo.news/2020/02/18/latin-america-league-rebrand/"><span style="font-weight: 400;">Liga Latinoamérica</span></a><span style="font-weight: 400;">, and Tencent Games, in addition to major global brands like Airbnb, British Airways, and the English Premier League.</span></p>
<p><span style="font-weight: 400;">Discussing the rebrand Head of KR Esports for </span><a href="https://www.riotgames.com/en"><span style="font-weight: 400;">Riot Games</span></a><span style="font-weight: 400;">, Sean Oh, said:</span></p>
<p><strong><i>“LCK is the best esports league in the world and aims to become the ‘Premier League’ of esports going forward. To achieve this goal, we knew LCK needed to be equipped with the brand power that well-matches the league’s status and also grow to draw attention not only from Korea, but also internationally. </i></strong></p>
<p><strong><i>“DesignStudio has been a great advisor and partner in getting us a step closer to this ambition. Due to COVID-19, we were unable to meet in real life, but we could feel their passion and dedication at every moment through the screen. It was an honour for us to make legends with DesignStudio.”</i></strong></p>
<p> </p>
<p><span style="font-weight: 400;">While Creative Director for </span><a href="https://design.studio/"><span style="font-weight: 400;">DesignStudio</span></a><span style="font-weight: 400;">, Elise Santangelo, added:</span></p>
<p><strong><i>“Our collaboration with the LCK team has been nothing short of incredible. Known for creating LoL’s best players, the LCK has the richest history, and continues to set the bar for esports.</i></strong></p>
<p><strong><i>“We defined ‘We Make Legends’ – a strategy to match their ambition, honour their past and look to the future, putting storytelling at their heart. </i><i>Seeing LCK win at Worlds 2020 was the comeback we had all been waiting for – but with or without this epic victory, LCK is ready for a new era. We’re so proud to see this launch to the world.”</i></strong></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>Riot Games clearly has a good relationship with DesignStudio, so it’s no surprise to see them handling the LCK rebrand. Again, this goes to show just how far esports has come in terms of professionalism and sophistication, and we’re sure it’s just the first of many rebrands to be announced in 2021. </b></p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020.</span></h6>
]]></content:encoded>
					
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		<title>RIOT GAMES KOREA DETAILS VALORANT ESPORTS TEAM SUPPORT PROGRAM</title>
		<link>https://staging.ayo.news/2020/12/23/riot-korea-valorant-esports/</link>
					<comments>https://staging.ayo.news/2020/12/23/riot-korea-valorant-esports/#respond</comments>
		
		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Wed, 23 Dec 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Korean]]></category>
		<category><![CDATA[Riot Games Korea]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[VALORANT]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2020/12/23/riot-korea-valorant-esports/</guid>

					<description><![CDATA[Riot Games Korea has revealed plans for its Valorant esports team support program.  To help establish a strong Valorant esports ecosystem in South Korea, Riot will be providing funding to eight teams that make it through an extensive screening process.  Each team will be eligible for up to three payments of up to ₩50M KRW [&#8230;]]]></description>
										<content:encoded><![CDATA[<h2><span style="font-weight: 400;">Riot Games Korea has revealed plans for its Valorant esports team support program. </span></h2>
<p><span style="font-weight: 400;">To help establish a strong Valorant esports ecosystem in South Korea, Riot will be providing funding to eight teams that make it through an extensive screening process. </span></p>
<p><span style="font-weight: 400;">Each team will be eligible for up to three payments of up to ₩50M KRW (roughly $45K USD) during the 2021 season, assuming they meet the following minimum requirements:</span></p>
<ol>
<li style="font-weight: 400;"><span style="font-weight: 400;">Advance to the Challengers Finals at least once per stage.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Establishment and operation of a camp environment (establishment and operation of a camp environment such as accommodation, computer and equipment, meals and snacks, bedding, and rest area).</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">A formal contract must be signed with at least five players and at least one coaching staff. Deemed non-compliance with the maintenance requirements.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">At least ₩500K ($450) per game, or equivalent compensation, must be paid to all players and coaching staff who competed in each stage (except for online qualifiers).</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">At least 50% of the total prize money must be distributed to the players and coaching staff participating in each stage.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Twitch and YouTube channels are required to operate, and at least one SNS channel must be separately operated.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">Must have at least one secretariat representative, excluding submitted athletes and coaching staff.</span></li>
<li style="font-weight: 400;"><span style="font-weight: 400;">All athletes, coaching staff, and secretariat staff must comply with the Valorant esports policy, competition rules, terms, and conditions (service terms, operating policies, etc.).</span></li>
</ol>
<p> </p>
<p><span style="font-weight: 400;">Full information is available at Riot Games Korea’s </span><a href="https://playvalorant.com/ko-kr/news/esports/valorant-esports-support-program-information/"><span style="font-weight: 400;">official site</span></a><span style="font-weight: 400;">. </span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>Riot is demonstrating it is serious about building a strong esports ecosystem for </b><a href="https://ayo.news/2020/11/25/valorant-champions-tour-2021/"><b>Valorant</b></a><b> around the world, but these concrete measures in South Korea will certainly give teams the confidence to invest in the title, and bode well for 2021. </b></p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020.</span></h6>
]]></content:encoded>
					
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		<title>RED BULL ENERGISES T1 WITH MULTI-YEAR SPONSORSHIP</title>
		<link>https://staging.ayo.news/2020/12/03/red-bull-t1/</link>
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		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Thu, 03 Dec 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[beverage]]></category>
		<category><![CDATA[drink]]></category>
		<category><![CDATA[energy drink]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Korean]]></category>
		<category><![CDATA[Red Bull]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[T1 Entertainment and Sport]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2020/12/03/red-bull-t1/</guid>

					<description><![CDATA[Red Bull has entered a multi-year partnership with South Korean organisation T1 Entertainment &#38; Sports.  The agreement, which gives T1 access to Red Bull’s performance training centres, including facilities in Austria and California, covers all of T1’s competitive teams, which include Apex Legends, DOTA 2, Fortnite, PUBG Mobile, Super Smash Bros. Ultimate, and VALORANT.  Formed [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1><span style="font-weight: 400;">Red Bull has entered a multi-year partnership with South Korean organisation T1 Entertainment &amp; Sports. </span></h1>
<p><span style="font-weight: 400;">The agreement, which gives </span><a href="https://t1.gg/"><span style="font-weight: 400;">T1</span></a><span style="font-weight: 400;"> access to Red Bull’s performance training centres, including facilities in Austria and California, covers all of T1’s competitive teams, which include Apex Legends, DOTA 2, Fortnite, PUBG Mobile, Super Smash Bros. Ultimate, and VALORANT. </span></p>
<p><span style="font-weight: 400;">Formed in 2019 through a partnership between SK Telecom and Comcast Spectacor, T1 Entertainment &amp; Sports is best known for its League of Legends team, which won three World Championships for the pre-Comcast Spectacor organisation, SK Telecom T1. </span></p>
<p><a href="https://www.redbull.com/int-en/tags/esports"><span style="font-weight: 400;">Red Bull</span></a><span style="font-weight: 400;"> is one of the most heavily invested brands in esports, having a number of major teams in its sponsorship portfolio, including <a href="https://ayo.news/2020/06/17/g2-mixwell-red-bull-valorant/">G2 Esports</a>, Cloud9, and Vodafone Giants. It’s also hosted many esports events and competitions over the years, especially League of Legends and Counter-Strike: Global Offensive. </span></p>
<p><span style="font-weight: 400;">T1 Entertainment &amp; Sports is also partnered with Nike, BMW, Douyu, </span><a href="https://ayo.news/2020/08/05/t1-expands-twitch-deal/"><span style="font-weight: 400;">Twitch</span></a><span style="font-weight: 400;">, SKT 5GX, Hana Bank, </span><a href="https://ayo.news/2020/05/27/t1-samsung-display-partner/"><span style="font-weight: 400;">Samsung Odyssey</span></a><span style="font-weight: 400;">, One Store, Klevv, Logitech G, Yibo Sports, and Secretlab.</span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>Red Bull is no stranger to esports, so this partnership isn’t exactly surprising, but we’re sure the support of the company will be appreciated by T1’s players and teams, especially if they get to take full advantage of Red Bull’s training infrastructure – though that will obviously depend on global travel opening up again soon. </b></p>
<p> </p>
</p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020.</span></h6>
]]></content:encoded>
					
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		<title>PUBG CORPORATION RENAMED ‘PUBG STUDIO’ AFTER MERGER WITH KRAFTON</title>
		<link>https://staging.ayo.news/2020/12/02/pubg-studio/</link>
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		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Wed, 02 Dec 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[Bluehole Studios]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[merger]]></category>
		<category><![CDATA[PUBG Corporation]]></category>
		<category><![CDATA[PUBG MOBILE]]></category>
		<category><![CDATA[PUBG Studio]]></category>
		<category><![CDATA[Rising Wings]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2020/12/02/pubg-studio/</guid>

					<description><![CDATA[PUBG Corporation has officially merged with its parent company, Krafron, Inc., and will now be operating as PUBG Studio.  According to an official statement, the developer of global hit PLAYERUNKNOWN’S BATTLEGROUNDS will continue to support PUBG and PUBG MOBILE in “select countries”, and will be concentrating on expanding the PUBG franchise into esports and other [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1><span style="font-weight: 400;">PUBG Corporation has officially merged with its parent company, Krafron, Inc., and will now be operating as PUBG Studio. </span></h1>
<p><span style="font-weight: 400;">According to an official statement, the developer of global hit PLAYERUNKNOWN’S BATTLEGROUNDS will continue to support PUBG and PUBG MOBILE in “select countries”, and will be concentrating on expanding the PUBG franchise into esports and other entertainment mediums. </span></p>
<p><span style="font-weight: 400;">South Korea-based </span><a href="https://www.krafton.com/en/index.html"><span style="font-weight: 400;">Krafton</span></a><span style="font-weight: 400;"> has also merged two of its other subsidiaries, </span><i><span style="font-weight: 400;">PNIX, Inc</span></i><span style="font-weight: 400;">. (Archery King), and </span><i><span style="font-weight: 400;">Delusion Studio, Inc</span></i><span style="font-weight: 400;">., (Castle Burn), into a new company called </span><i><span style="font-weight: 400;">Rising Wings</span></i><span style="font-weight: 400;">. </span></p>
<p><span style="font-weight: 400;">Krafton’s independent studio system now includes PUBG Studio, Rising Wings, Striking Distance Studios, and Bluehole Studios. </span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>It’s been quite a year for PUBG Corporation, with its battle royale title remaining hugely popular, and its mobile version doing especially well, seeing several new leagues formed. However, the Indian government’s decision to </b><a href="https://ayo.news/2020/09/03/india-bans-pubg-mobile/"><b>ban PUBG MOBILE</b></a><b> in September, as part of its escalating dispute with China, hit the company hard. </b></p>
<p><b>We doubt very much that the restructuring and renaming of PUBG Corporation to PUBG Studio will have any noticeable effect for players in the short term, as it’s probably mainly related to Krafton’s </b><a href="https://ayo.news/2020/11/05/krafton-ipo/"><b>upcoming listing</b></a><b> on the Korea Exchange (KRX) – which could value the company at a record $26B USD. However, it will be interesting to see how the franchise expands regarding esports, and which other entertainment mediums it enters, in the longer term.</b></p>
<p><b>As previously reported, in November Krafton announced a </b><a href="https://ayo.news/2020/11/09/krafton-microsoft-azure/"><b>partnership with Microsoft</b></a><b>, which will see it deploy its products, including PUBG and PUBG Mobile, using the Azure cloud computing service. </b></p>
<p> </p>
<p> </p>
</p>
<p> </p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020.</span></h6>
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		<title>IESF PARTNERS WITH MEI AHEAD OF HYBRID GLOBAL ESPORTS EXECUTIVE SUMMIT</title>
		<link>https://staging.ayo.news/2020/09/30/iesf-mei-busan/</link>
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		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Blockchain & AI]]></category>
		<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[Andy Rice]]></category>
		<category><![CDATA[Busan]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Global Esports Executive Summit]]></category>
		<category><![CDATA[IESF]]></category>
		<category><![CDATA[International Esports Federation]]></category>
		<category><![CDATA[Korean]]></category>
		<category><![CDATA[Major Events International]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[sponsorships]]></category>
		<category><![CDATA[Vlad Marinescu]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2020/09/30/iesf-mei-busan/</guid>

					<description><![CDATA[The International Esports Federation (IESF) has announced a partnership with Major Events International.  Major Events International is a consultancy specialising in connecting event organisers and suppliers, and the partnership will see it help the IESF find partners for its Global Esports Executive Summit – a hybrid digital/in-person event scheduled to take place in Busan, South [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1><span style="font-weight: 400;">The International Esports Federation (IESF) has announced a partnership with Major Events International. </span></h1>
<p><span style="font-weight: 400;">Major Events International is a consultancy specialising in connecting event organisers and suppliers, and the partnership will see it help the </span><a href="https://ie-sf.org/"><span style="font-weight: 400;">IESF</span></a><span style="font-weight: 400;"> find partners for its Global Esports Executive Summit – a hybrid digital/in-person event scheduled to take place in Busan, South Korea, in November 2020. </span></p>
<p><span style="font-weight: 400;">Commenting on the news COO of </span><a href="https://www.majoreventsinternational.com/"><span style="font-weight: 400;">Major Events International</span></a><span style="font-weight: 400;">, Andy Rice, said:</span></p>
<p><strong><i>“We are delighted to be working with the IESF to enhance their revenues and VIK support. Organizations like the IESF are looking for technological innovation and sustainable solutions that will mitigate risk, minimise cost and maximise stakeholder engagement- and therefore revenues. Our new partnership with IESF will undoubtedly provide new, and exciting solutions, and revenues for them.”</i></strong></p>
<p> </p>
<p><span style="font-weight: 400;">While President of International Esports Federation, </span><a href="https://ayo.news/2020/05/11/iesf-leadership-change/"><span style="font-weight: 400;">Vlad Marinescu</span></a><span style="font-weight: 400;">, added:</span></p>
<p><strong><i>“We are very excited to partner with MEI to find the best possible marketing and sponsorship partners for our 5th Global Esports Executive Summit 2020. MEI will support GEES revenues, allowing us to provide the Esports market with a forum to discuss the challenges and opportunities which face this fast-moving and innovative branch of sports events.”</i></strong></p>
<p> </p>
<p><span style="font-weight: 400;">Earlier this month, Chile, Ecuador, Jordan, Libya, Luxembourg, Mauritania, Monaco, and Slovenia joined the IESF, bringing its member count to 82.</span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>The IESF’s upcoming hybrid digital/in-person summit is an interesting take on COVID-19 era events, and it’s notable the federation is tapping an experienced non-endemic consultancy to drum up sponsorships. If the summit is a commercial success it could well serve as a pattern for others. </b></p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020</span></h6>
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		<title>T1 EXPANDS TWITCH DEAL TO INCLUDE ALL PLAYERS AND CONTENT CREATORS</title>
		<link>https://staging.ayo.news/2020/08/05/t1-expands-twitch-deal/</link>
					<comments>https://staging.ayo.news/2020/08/05/t1-expands-twitch-deal/#respond</comments>
		
		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Wed, 05 Aug 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Blockchain & AI]]></category>
		<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[Comcast Spectacor]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[SK Telecom]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[South Korean]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[T1 Entertainment and Sports]]></category>
		<category><![CDATA[Twitch]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2020/08/05/t1-expands-twitch-deal/</guid>

					<description><![CDATA[South Korea-based T1 Entertainment &#38; Sports has expanded its streaming deal with Twitch to include all of its players and content creators.  Previously the partnership between T1, a joint venture between SK Telecom and Comcast Spectacor, and Twitch had focused on its League of Legends team only. However, the new expanded multi-year agreement covers all [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1><span style="font-weight: 400;">South Korea-based T1 Entertainment &amp; Sports has expanded its streaming deal with Twitch to include all of its players and content creators. </span></h1>
<p><span style="font-weight: 400;">Previously the partnership between </span><a href="https://t1.gg/"><span style="font-weight: 400;">T1</span></a><span style="font-weight: 400;">, a joint venture between SK Telecom and Comcast Spectacor, and Twitch had focused on its League of Legends team only. However, the new expanded multi-year agreement covers all of T1’s talent. </span></p>
<p><span style="font-weight: 400;">In January this year, T1 Esports &amp; Entertainment inked an exclusive apparel partnership with global sportswear giant Nike, and has since announced deals with Logitech G, </span><a href="https://ayo.news/2020/05/27/t1-samsung-display-partner/"><span style="font-weight: 400;">Samsung</span></a><span style="font-weight: 400;">, Hana Bank, and BMW (in a </span><a href="https://ayo.news/2020/04/16/bmw-sponsors-5-global-esports-organisations/"><span style="font-weight: 400;">deal alongside</span></a><span style="font-weight: 400;"> Cloud9, G2 Esports, Fnatic, and FunPlus Phoenix). </span></p>
<p><span style="font-weight: 400;">In May, the organisation also </span><a href="https://ayo.news/2020/05/19/t1-invests-mobalytics/"><span style="font-weight: 400;">announced an investment</span></a><span style="font-weight: 400;"> in Los Angeles-based esports analytics startup Mobalytics. </span></p>
<p><span style="font-weight: 400;">In addition to League of Legends, T1 fields teams in Apex Legends, Hearthstone, PUBG, Overwatch, Fortnite, Dota 2, Super Smash Bros Ultimate, Valorant, and FIFA Online 4. </span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>With Twitch feeling the pressure from other streaming platforms, securing a multi-year deal with an organisation as big as T1 must be something of a relief. </b></p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020</span></h6>
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		<title>GEN.G POUNCES ON PUMA PARTNERSHIP IN SOUTH KOREA</title>
		<link>https://staging.ayo.news/2020/06/09/gen-g-esports-puma/</link>
					<comments>https://staging.ayo.news/2020/06/09/gen-g-esports-puma/#respond</comments>
		
		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Tue, 09 Jun 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[apparel]]></category>
		<category><![CDATA[athletic]]></category>
		<category><![CDATA[Clothing]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gen.G]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[merchandise]]></category>
		<category><![CDATA[Puma]]></category>
		<category><![CDATA[South Korea]]></category>
		<category><![CDATA[South Korean]]></category>
		<category><![CDATA[Sports]]></category>
		<guid isPermaLink="false">https://staging.ayo.news/2020/06/09/gen-g-esports-puma/</guid>

					<description><![CDATA[International organisation Gen.G Esports has announced a partnership with German athletic apparel brand Puma.  The deal covers Gen.G’s South Korean presence, where it competes in League of Legends, and will see the organisation and sports brand collaborate on merchandise and experiences. Gen.G players and content creators will also be kitted out with Puma gear.  Gen.G [&#8230;]]]></description>
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<h1><span style="font-weight: 400;">International organisation Gen.G Esports has announced a partnership with German athletic apparel brand Puma. </span></h1>
<p><span style="font-weight: 400;">The deal covers Gen.G’s South Korean presence, where it competes in League of Legends, and will see the organisation and sports brand collaborate on merchandise and experiences. Gen.G players and content creators will also be kitted out with </span><a href="https://about.puma.com/"><span style="font-weight: 400;">Puma </span></a><span style="font-weight: 400;">gear. </span></p>
<p><a href="https://geng.gg/"><span style="font-weight: 400;">Gen.G</span></a><span style="font-weight: 400;"> has extensive commercial partnerships in place with several major brands, including Benefit Cosmetics, Bumble, DESKER, DouYu, Eastern Michigan University, Geekstar, Hang Sung Motor, Logitech G, McDonald’s, More Labs, Old Spice, SIDIZ, and Silicon Valley Bank. </span></p>
<p><span style="font-weight: 400;">Puma’s expanding esports portfolio includes Cloud9 in North America and the UK, AGO Esports in Poland, and ORDER in Australia. </span></p>
<p> </p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Play.<br />
Cultivate.<br />
Inspire.</p>
<p>Gen.G Korea is proud to welcome <a href="https://twitter.com/PUMA?ref_src=twsrc%5Etfw">@PUMA</a> to the family! We’re excited for this partnership to bring new merch, collaborations, and experiences to all of the Gen.G fans!<a href="https://twitter.com/hashtag/TigerNation?src=hash&amp;ref_src=twsrc%5Etfw">#TigerNation</a> <a href="https://twitter.com/hashtag/WeAreGenG?src=hash&amp;ref_src=twsrc%5Etfw">#WeAreGenG</a> <a href="https://t.co/9Wy7fausk1">pic.twitter.com/9Wy7fausk1</a></p>
<p>— Gen.G Esports (@GenG) <a href="https://twitter.com/GenG/status/1270158671201349632?ref_src=twsrc%5Etfw">June 9, 2020</a></p>
</blockquote>
<p> </p>
<p><span style="font-weight: 400;"> </span></p>
<p><b>AYO.NEWS says:</b></p>
<p><b>Like other major sports apparel brands including </b><a href="https://ayo.news/2020/01/20/vodafone-giants-sign-landmark-global-deal-with-nike/"><b>Nike</b></a><b>, </b><a href="https://ayo.news/2019/11/11/team-vitality-adidas-launch-vit-01-limited-edition-trainers/"><b>Adidas </b></a><b>and </b><a href="https://ayo.news/2020/04/17/kappa-partners-with-diabolus/"><b>Kappa</b></a><b>, Puma is clearly intent on expanding its presence in esports as a way to connect with younger demographics. As for Gen.G, it’s yet more proof that their commercial team is on the ball – ensuring the organisation has one of the most impressive sponsor portfolios in the industry. </b></p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020</span></h6>
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		<title>T1 KEEPS THINGS SHARP WITH SAMSUNG PARTNERSHIP</title>
		<link>https://staging.ayo.news/2020/05/27/t1-samsung-display-partner/</link>
					<comments>https://staging.ayo.news/2020/05/27/t1-samsung-display-partner/#respond</comments>
		
		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Wed, 27 May 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
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		<guid isPermaLink="false">https://staging.ayo.news/2020/05/27/t1-samsung-display-partner/</guid>

					<description><![CDATA[South Korean esports organisation T1 Entertainment &#38; Sports has confirmed Samsung Electronics as its official display partner.  The partnership will see Samsung equip T1’s Seoul headquarters with a range of products, including the latest Odyssey G9 and G7 monitors for the rebranded Samsung Player Lounge.  Promotional activities, including meet-and-greets, are also planned but dates will [&#8230;]]]></description>
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<h1><span style="font-weight: 400;">South Korean esports organisation T1 Entertainment &amp; Sports has confirmed Samsung Electronics as its official display partner. </span></h1>
<p><span style="font-weight: 400;">The partnership will see Samsung equip T1’s Seoul headquarters with a range of products, including the latest Odyssey G9 and G7 monitors for the rebranded Samsung Player Lounge.  Promotional activities, including meet-and-greets, are also planned but dates will depend on the progress of the COVID-19 pandemic. </span></p>
<p><span style="font-weight: 400;">Discussing the partnership Senior Vice President of Visual Display Business at </span><a href="https://displaysolutions.samsung.com/monitor/odyssey"><span style="font-weight: 400;">Samsung</span></a><span style="font-weight: 400;">, Hyesung Ha, said:</span></p>
<p><strong><i>“We are proud to partner with T1, the leader in professional esports, helping them in their continued success and global growth as official display partner. </i></strong></p>
<p><strong><i>“Our line-up of Odyssey monitors provides the latest in gaming monitor technology with lightning-fast speed, comfortable curvature and a sleek design, offering professional esports gamers the competitive edge they need to make every split second count.”</i></strong></p>
<p> </p>
<p><span style="font-weight: 400;">While CEO of </span><a href="https://t1.gg/"><span style="font-weight: 400;">T1</span></a><span style="font-weight: 400;">, Hoe Marsh, added:</span></p>
<p><strong><i>“At the highest level of professional esports, the right technology and equipment mark the difference between winning and losing.</i></strong></p>
<p><strong><i>“We are thrilled to partner with Samsung to equip our players with the leading gaming monitor technology. By using the world’s first 1000R curvature Odyssey monitor with rapid response time and refresh rates, we are confident our players have the tools they need to perform at their best.”</i></strong></p>
<p> </p>
<p><span style="font-weight: 400;">Financial details of the deal have not been disclosed. </span></p>
<p><span style="font-weight: 400;">Interestingly, T1 and Samsung do have something of a competitive history – with Samsung’s works esports team, Samsung Galaxy, defeating T1 (which was named SK Telecom T1 at the time) in the 2017 League of Legends World Championship Finals. </span></p>
<p><span style="font-weight: 400;">T1 also has commercial partnerships in place with BMW, Logitech G, Nike, Secretlab, and Twitch, and competes in Apex Legends, Dota 2, FIFA Online 4, Fortnite, Hearthstone, League of Legends, Overwatch, PUBG, Super Smash Bros, and VALORANT. </span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>T1 has again demonstrated its ability to secure a partnership with a huge global brand, and we’re looking forward to seeing what activities they have planned when South Korea finally emerges from the COVID-19 crisis. </b></p>
<p><b>Stayig with T1 Entertainment &amp; Sports, last week </b><a href="https://ayo.news/2020/05/19/t1-invests-mobalytics/"><b>we reported</b></a><b> the company had invested in Los Angeles-based esports analytics startup Mobalytics. </b></p>
<p> </p>
</p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020</span></h6>
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		<title>T1 INVESTS IN L.A.-BASED ESPORTS ANALYTICS STARTUP MOBALYTICS</title>
		<link>https://staging.ayo.news/2020/05/19/t1-invests-mobalytics/</link>
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		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Tue, 19 May 2020 09:00:00 +0000</pubDate>
				<category><![CDATA[Esports & Video Games]]></category>
		<category><![CDATA[analytics]]></category>
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		<category><![CDATA[funding]]></category>
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		<guid isPermaLink="false">https://staging.ayo.news/2020/05/19/t1-invests-mobalytics/</guid>

					<description><![CDATA[South Korean esports organisation T1 Entertainment &#38; Sports has invested in Los Angeles-based esports analytics startup Mobalytics.  Mobalytics currently offers analytics for Counter-Strike: Global Offensive, Overwatch, PlayerUnknown’s Battlegrounds, Fortnite, and Dota 2.  The partnership between T1 and Mobalytics will see the startup initially support T1’s League of Legends and VALORANT teams, with expansion planned to [&#8230;]]]></description>
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<h1><span style="font-weight: 400;">South Korean esports organisation T1 Entertainment &amp; Sports has invested in Los Angeles-based esports analytics startup Mobalytics. </span></h1>
<p><span style="font-weight: 400;">Mobalytics currently offers analytics for Counter-Strike: Global Offensive, Overwatch, PlayerUnknown’s Battlegrounds, Fortnite, and Dota 2. </span></p>
<p><span style="font-weight: 400;">The partnership between T1 and </span><a href="https://valorant.mobalytics.gg/"><span style="font-weight: 400;">Mobalytics </span></a><span style="font-weight: 400;">will see the startup initially support T1’s League of Legends and VALORANT teams, with expansion planned to cover all Riot Games’ titles, including Legends of Runeterra and Teamfight Tactics. </span></p>
<p><span style="font-weight: 400;">Financial details of the investment have not been disclosed. </span></p>
<p><span style="font-weight: 400;">Discussing the investment CEO of </span><a href="https://t1.gg/"><span style="font-weight: 400;">T1</span></a><span style="font-weight: 400;">, Joe Marsh, said:</span></p>
<p><strong><i>“All of our players, coaches, and teams across the T1 portfolio rely on in-game analytics, which is why we thought it was so important to invest in Mobalytics. We are especially excited to collaborate with the Mobalytics team to help build out new training programs for VALORANT so we can continue to see talent develop and grow within Riot’s new title.”</i></strong></p>
<p> </p>
<p><span style="font-weight: 400;">T1’s League of Legends team is the world’s most successful, with three world championship titles, and the organisation has taken an early interest in VALORANT. The organisation has commercial partnerships with major companies including BMW, </span><a href="https://ayo.news/2020/01/16/t1-names-nike-as-exclusive-apparel-partner/"><span style="font-weight: 400;">Nike</span></a><span style="font-weight: 400;">, Douyu, and Twitch. </span></p>
<p> </p>
<p><b>AYO.NEWS says:</b></p>
<p><b>With esports now big business, the smallest detail can make a big difference, so effective analytics are getting ever more important. The investment also seems to make it clear that T1 is serious about dominating VALORANT from the get-go! </b></p>
<p><b>Staying with VALORANT, yesterday we reported that DIG Fe, Dignitas’ womens CS:GO team, </b><a href="https://ayo.news/2020/05/18/dignitas-fe-competes-csgo-valorant/"><b>has announced </b></a><b>it will compete in the new title. </b></p>
<p> </p>
</p>
<p> </p>
<p> </p>
<h6><span style="font-weight: 400;">‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. </span></h6>
<h6><span style="font-weight: 400;">All original content featured on this site is © Pentagon Digital Limited, 2020</span></h6>
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