Esports & Video Games
NATIONS VENTURES BACKS GAMING FOCUSED SOCIAL STARTUP SMERF
eSports
NATIONS VENTURES BACKS GAMING FOCUSED SOCIAL STARTUP SMERF
Image credit: Smerf
Nations Ventures, the VC fund majority-owned by the world’s largest esportswear company, We Are Nations, has invested in social platform Smerf.
Smerf is a startup social platform aimed at gamers, and the undisclosed investment will be used to enhance its technological capabilities and add support for more games – Smerf is initially supporting Modern Warfare, CS:GO, and League of Legends.
Discussing the investment CEO of We Are Nations, Patrick Mahoney, said:
“We Are Nations started as and continues to operate as a merchandise company, and the actual sale of merchandise is a reflection of the community and the story that the merchandise represents. Investing in Smerf – a company that is helping create these communities – is exactly where we want the fund to operate.”
While Founder and CEO of Smerf, Zachary DeFord, added:
“We are so excited to receive our first investment from Nations Ventures. They are the perfect fit for us. Beyond Dan Cardell and the rest of the team having deep relationships in the esports space, we all share the same vision: to change the landscape of multiplayer gaming by forming the close-knit and respectful communities that we’ve all wanted.”
Nations Ventures launched in May, as a fund for early-stage companies not competing with We Are Nations’ merchandising and retail business. Earlier this month, Nations Ventures launched brand activation company Nations Leap, to provide direct engagement into the esports and gaming entertainment space.
AYO.NEWS says:
Will Smerf be able to offer something compelling enough to thrive in the crowded social space? There’s no denying that there’s a huge gaming and esports market out there, but all social platforms face the daunting challenge of reaching the critical mass needed to evolve from a curiosity to a sustainable community. Getting the backing of Nations Ventures will undoubtedly boost its chances, but it’s still going to be a challenge.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020
With several years experience in the igaming and sports betting industries in Malta under his belt, over the last few years Oliver has developed a passion for blockchain and an interest in esports. He’s also a published novelist and has a background in art and photography.

Image credit: Epic Esports Events
Moscow-based Epic Esports Events has announced the second season of its EPIC League Dota 2 online tournament will commence on Thursday.
Replacing the second season of the OMEGA League, which was announced earlier this year, the tournament will see teams from Europe and the CIS battle it out. Open qualifiers will be running from 29-30 October on FACEIT, while closed qualifiers will be held from 3-11 November, with participants announced later.
First division play, which will include Alliance, Natus Vincere, Nigma, Team Liquid, Team Secret, Vikin.gg, and Virtus.pro, will run from 12 November to 5 December, with the playoff stage taking place from 8-12 December. The prize pool for the first division is set at $500K USD.
The second division will see 10 teams duke it out from 11 November to 1 December, with the playoff stage happening from 8-13 December. The prize pool for the second division is set at $50K.
The OMEGA League was introduced in July by Epic Esports Events and WePlay! in an attempt to boost the Dota 2 pro events calendar, which has been badly hit by the ongoing COVID-19 pandemic. However, despite signing up Parimatch as a sponsor, and announcing plans for a second season last month, WePlay! Esports pulled out of the initiative.
AYO.NEWS says:
With the COVID-19 crisis looking likely to drag on well into 2021, and maybe beyond, it’s good to see the organisers like Epic are trying to keep the Dota 2 pro scene alive. Hopefully, this latest incarnation will prove more long lived than the OMEGA League!
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
DreamHack Sports Games has teamed up with eManager to launch a FIFA esports fantasy game for eSuperliga.
The sports simulation division of MTG says the new game, which will be accessible via eManager’s platform, will allow fans to create a dream team from eSuperliga players in order to compete for ‘sponsor prizes’ during the upcoming FIFA competition, which kicks off on 3 November.
eSuperliga was created in the autumn of 2018 through a partnership between DreamHack and the Super League Divisional Association, with the first final held at the Forum Arena in Copenhagen in front of 1,300 fans.
About to enter its 5th season, the eSuperLiga features 15 teams from 15 major Danish football clubs, offers a $50K USD prize pool, and will be broadcast on TV3 Max in Denmark, and streamed on Viaplay.
Discussing the new game COO of DreamHack Sports Games, Mark Bjørk, said:
“Our vision is to transform traditional sports IP into esports, and through this collaboration with eManager, we once again prove that the elements that surround traditional football also work with their esports counterpart, eFootball.
“With limited opportunities to bring spectators as a result of the coronavirus, we have to find new ways for the fans to engage with the eSuperliga. Collaborations like this with eManager are a great example of how we can facilitate this, while simultaneously providing our partners with additional digital activation opportunities to interact with the fans in a meaningful way.”
Staying with DreamHack Sports Games, earlier this month former DreamHack Co-CEO Roger Lodewick was appointed new CEO of the division, taking over from Peter Nørrelund.
AYO.NEWS says:
Though fantasy games are already very popular in real-world sports, especially football, they haven’t yet found popularity in esports, so will this be the breakthrough that changes that? With the COVID-19 crisis shaking things up and pushing new fans to the virtual world, it’s certainly possible.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
Image credit: Virtuverse
In-game advertising platform Anzu.io has announced a partnership with the developers of massive multiplayer online role-playing game Virtuverse.
The deal will enable advertisers to display non-intrusive blended banner and video ads inside the PC-based animated fantasy MMORPG – which is currently most popular with gamers in North and South America, Europe, and Russia.
With an average play session lasting an impressive six and a half hours, according to the developer, there will be plenty of opportunities for players to encounter video and banner ads displayed on immersive billboards and interior screens.
Built on the Unreal Engine, Virtuverse allows players to venture into many different fantasy lands, defeat monsters and collect spoils of war, which can be traded for in-game items or exchanged for real money.
Virtuverse’s teams says that adopting blended in-game advertisements will help keep the game free-to-play, and the game’s community has voiced its support for the move.
Commenting on the news Anzu’s CEO and Co-founder, Itamar Benedy, said:
“Gamers won’t tolerate disruption anymore so we created a solution that works for them, game developers, and advertisers. Many people were unsure of how video and banner ads could be harmoniously blended into an animated game, but we are happy to prove them wrong through our partnership with Virtuverse.”
Anzu’s advertising partners include major brands like Samsung and Vodafone, while its gaming partners include Ubisoft, Unfinished Pixel, and Vivid Games.
As previously reported, earlier this month former Activision Blizzard executive, Ruben Dehouck, joined Anzu as a strategic advisor.
AYO.NEWS says:
With many developers finding it harder to monetise games in today’s ‘free-to-play’ culture, and many advertisers struggling to engage generations that have become almost immune to traditional advertising, in-game ads offer an intriguing avenue for both. Of course, it’s still too early to gauge their effectiveness, but there are some promising signs.
Want to find out more about in-game advertising? Don’t miss AYO.NEWS’ very own Simona Pinterova catching up with Niklas Bakos, CEO and Co-founder of another in-game advertising startup, Adverty.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
Image credit: FACEIT & Ubisoft
Competitive online gaming platform and tournament organiser FACEIT, and Ubisoft, have announced the FPL NA Rainbow Six.
With the first qualifier set for November, the FPL will give the North American Rainbow Six Siege community a clear path to pro, while challenging the pro talent pool in a highly competitive environment. The North American launch follows a successful debut in Europe in August, and will significantly enhance the global Rainbow Six Siege esports ecosystem.
FPL is a highly competitive and moderated solo-queue environment for players to socialize, practice and improve. Whilst supporting new players with a clear infrastructure to progress, NA Rainbow Six FPL will also distribute prize pools that support talent development and incentivise practice.
As well as providing opportunities to new players, the FPL will encourage professional Rainbow Six Siege players to interact more with each other, building new storylines and encouraging live streaming and content creation around Rainbow Six Siege, expanding the community around playing competitively. The starting player pool will be made up of pro players from NAL, Challenger League, and other top teams and free-agents.
All Rainbow Six Siege PC players on the FACEIT platform in North America will have the opportunity to begin their journey to FPL, by earning Elo (the measure representing a players skills on FACEIT) by competing in Elo-eligible competitions, including Daily and Weekly Cups.
In the last week of every month, FACEIT will invite the top 100 players from the FACEIT Elo rankings to the FPL Qualifier Hub where they will compete in a private matchmaking. The two players who top the FPL Qualifier leaderboard will be invited to the FPL for the chance to play amongst pros.
To level the playing field and offer all players an equal opportunity, FACEIT Elo will be soft-reset on the platform for a fair race towards the top 100 slots. Demotions and new invites will be managed by general consensus of the players competing in FPL.
Discussing the news FPL Project Lead, FACEIT, Milos Nedeljkovic, said:
“The response from the Rainbow Six Siege community in Europe to the FPL has been fantastic and we’re really excited to expand into North America. In Europe we’re already seeing some impressive new talent rising through the ranks, and some fantastic content and storylines being generated by the pro community, and we can’t wait to see the North American scene shine.”
The expansion of FPL Rainbow Six to North America marks the latest announcement in the partnership between FACEIT and Ubisoft to deliver the European esports ecosystem for Rainbow Six Siege. The multi-year partnership spans the whole North American and European Rainbow Six esports structure from pro to amateur, including Ubisoft Collegiate Esports, its first ever proprietary collegiate esports league.
AYO.NEWS says:
With Rainbow Six still lurking in the shadows of the esports world, it’s great to see FACEIT and Ubisoft continuing to invest in developing the global Rainbow Six competitive ecosystem.
Staying with FACEIT, earlier this month the company announced a partnership with Gaming in Turkey, covering the launch of a collegiate CS:GO league in the country.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
Image credit: Team Vitality
French esports organisation Team Vitality has made a first move in its planned expansion to India, launching dedicated social media channels.
In November 2019, Team Vitality secured a $15.7M USD investment from Rewired.GG – Indian investor Tej Kohli’s gaming fund. It was the second major investment from the fund, the first being worth $22.7M 12 months earlier, and it coincided with suggestions the organisation was looking to expand into both China and India.
Though there was some speculation Team Vitality might enter the thriving Indian PUBG Mobile scene, the Indian government’s recent banning of the title, amid escalating tensions with China, has ruled that out.
For now, all we know is that the French organisation has launched a dedicated Instagram page, featuring a short video saying “Bonjour India,” and seems to be in the process of launching a social media campaign targeted at getting themselves known in the vast country.
Over the past year or so, Team Vitality has entered several significant commercial partnerships, including with AFFLELOU, Corsair, Newzoo, Orange, and RhinoShield. Earlier this month the organisation also opened a new training centre, in partnership with Renault, at the Stade de France.
Team Vitality currently fields rosters in several titles, including CS:GO, Rocket League, Fortnite, FIFA, F1, and Rainbow Six.
AYO.NEWS says:
The Indian esports space is one of the world’s most exciting – being mobile dominated, potentially huge, and growing rapidly. However, it is still quite chaotic, lacking large-scale structures, and it has its own peculiarities, so it’s anyone’s guess how a European organisation like Team Vitality will fare in the country.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
Image credit: Helix eSports
Esports Entertainment Group (EEG) is set to acquire venue company Helix eSports and B2B software provider ggCircuit, in a $43M USD deal.
ggCircuit
Providing a cloud-based management system, tournament platform, and integrated point-of-sale enterprise solution, ggCircuit’s network covers more than 1,000 locations, and its clients include Best Buy, Dell, GameStop, Lenovo, and a number of US universities.
The company says its ggLeap software management solution for physical gaming facilities supports over 60M hours of usage by over 2M users.
Discussing the news ggCircuit Founder, Zack Johnson, said:
“We are excited to join forces with Esports Entertainment Group and believe with our combined resources we can rapidly scale growth in the quarters ahead.”
Helix eSports
Operating five gaming centres in the United States, including the Massachusetts venue that serves as the training facility for Overwatch League’s Boston Uprising, Helix eSports’ centres provide access to high-end gaming equipment for both casual and competitive play.
In May, New Jersey-based Helix eSports merged with esports analytics company Team Genji – which worked with major publishers and leagues including FIFA and the NBA 2K League.
Discussing the planned acquisition by EEG, Helix eSports Founder, Murphy Vandervelde, said:
“Esports is already a billion-dollar opportunity and expanding at a CAGR of 24 percent. With growing mass-market appeal and a wealth of untapped opportunities, I am eager for Helix to become part of Esports Entertainment Group, where I believe we can truly capitalise on the significant macro trends that can catapult us to global leadership in this dynamic industry.”
The most diversified US-listed esports entertainment asset
According to EEG, its acquisition of ggCircuit and Helix eSports will give it the “most diversified US-listed esports entertainment asset in the industry,” accelerate its path to becoming a global esports entertainment leader, add 2 million unique gamers to its platform, add over 1,000 connected locations, add a state-of-the-art analytics platform, give it ownership of two of the five largest esports entertainment centres in the US, add safe and regulated player-vs-player wagering opportunities with Helix’s LANduel platform, and give it best-in-class enterprise software solutions.
Regarding the deal CEO of Esports Entertainment Group, Grant Johnson, commented:
“Together with what we’ve already built and further near-term acquisition opportunities, Esports Entertainment Group is well on its way to becoming a global industry leader.”
Although EEG, which operates online esports betting platform VIE.gg, is listed in the United States, it maintains operations in the Mediterranean gaming hub of Malta.
AYO.NEWS says:
EEG isn’t wasting any time when it comes to scaling – which is probably a smart move given the unprecedented boom in all things esports and video gaming. Earlier this month, EEG announced partnerships with the NHL’s LA Kings, and MLS’ LA Galaxy.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
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