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VIDEO GAME STREAMING AVERAGE WEEKLY HOURS WATCHED ECLIPSES 0.5 BILLION IN Q3

Stream Hatchet has reported a 73% increase in year-on-year weekly streaming viewership for Q3 2020. 

The video game streaming, esports and influencers analytics company says that, although streaming consumption did drop a little from its Q2 high (which coincided with the height of the global lockdowns), viewership is continuing to see significant growth year-over-year. 

Viewership across Twitch, YouTube, Facebook Gaming, and Mixer (pre-closure), rocketed 73% year-on-year in the third quarter of 2020, with more than 500 million average weekly hours consumed. 

Though Twitch was still out in front as the streaming market leader during the quarter, with 4.7 billion hours watched, compared to YouTube’s 1.7 billion, it did see a ‘slight’ drop of 375 million hours. YouTube Gaming saw the strongest growth, adding more than 150 million hours, while Facebook Gaming also registered strong growth, surpassing 1 billion quarterly hours. 

The most popular game was, unsurprisingly, League of Legends, while Fortnite came in second, and PUBG Mobile had to settle for third place. 

In terms of esports events, the most watched was LCK 2020 Summer Season, coming in at 33.3M hours watched, closely followed by PMWL – Season 0: East, at 33.2M hours, and then LEC 2020 Summer Season at 28.9M. 

Stream Hatchet also noted that xQc was the most watched streamer overall, with 100 Thieves’ Rachel “Valkyrae” Hofstetter (signed exclusively to YouTube) the most watched female streamer  – she was followed by saddummy, and Pokimane (signed exclusively to Twitch). 

 

 

AYO.NEWS says:

Perhaps no metric better reflects the growth of esports and video gaming in general than streaming viewership, and though a slight drop was expected after the COVID-19 lockdowns eased and millions of people returned to work and more normal daily routines, a 73% year-on-year growth it still quite spectacular. 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 
All original content featured on this site is © Pentagon Digital Limited, 2020
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