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UPLAND THRIVES AS RISE OF NFT-DRIVEN METAVERSE CONTINUES

Opinion & Featured

UPLAND THRIVES AS RISE OF NFT-DRIVEN METAVERSE CONTINUES

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Image credit: Upland

Blockchain-based virtual real estate game, Upland, is thriving as NFTs continue to explode in popularity across the virtual economy. 

The game, which provides a virtual property trading metaverse allowing players to buy, sell and trade virtual real estate as NFTs linked to real maps, wrapped up 2020 with over 100,000,000 million (in-game UPX) of property sales. 

High profile landmark properties have been sold on Upland, including Trump Tower, and The New York Stock Exchange – which sold for $23K USD. Developers say the game now has over 800 UPX Millionaires ($1 = 1,000 UPX), 100K monthly active users, and has sold over 500K NFT properties. 

The total net worth of all properties owned in Upland is currently 7 Billion UPX, and players have generated thousands of dollars in the real-world by cashing their UPX into fiat via Tilia Pay – the same payment system used in Second Life – enabling players to withdraw USD from virtual property sales directly into their PayPal accounts. 

Recently Upland also added a new dimension by releasing a set of NFT collectible card sets with Blockchain Heroes. These allow players to buy, sell, and trade in-game characters as NFTs on other digital marketplaces. 

Upland says it has plans to further expand rewards, with 3D property development features, and NFT portal to import art into properties, and tools enabling the running of virtual businesses. 

 

AYO.NEWS says:

With blockchain and cryptos now becoming mainstream, it’s only to be expected that more and more people are comfortable with the idea of NFTs. And, with the COVID-19 crisis, driven by vaccine resistant variants, likely to drag on for some time, further fuelling the demand for a digital life, we think 2021 will be a very pivotal year for the emergence of the digital metaverse. 

From an aristocratic Russian family, Rocky got involved in the crypto and blockchain world after being inspired by Dogecoin. Today he spends his time plotting world domination from his secret lair inside a hollowed-out volcano.


Opinion & Featured

MALTA’S IGAMING INDUSTRY URGES ACTION AGAINST CORRUPTION

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A body representing international gaming companies operating from Malta has urged authorities in the tiny Mediterranean country to take “clear and decisive” action against corruption. 

IGEN (iGaming European Network) has warned that corruption in Malta is now causing real damage to the sector, with the island’s high-profile corruption cases attracting international media and political attention, resulting in “higher costs, an increase in operational complexity, loss of business and substantial reputational damage.” 

IGEN’s membership includes Aspire Global, Betsson Group, GiG, Kindred, Catena Media, Mr Green, LeoVegas, Entain, Casumo, Raketech, Bethard Group, VideoSlots, ComeOn, Tipico, Betway, NetEnt, Genesis, SuprNation, Trustly, Microgaming, Hero Gaming, Greentube, Gamesys Group, Singular, and Relax Gaming.

The association said it backs the Maltese police and judiciary in their efforts to investigate corruption, and has urged authorities to prosecute any guilty parties to the fullest extent of the law, with iGEN Chairman, Enrico Bradamante, saying: We are satisfied to see that the relevant institutions have started to take decisive action against these claims, but much more remains to be done. Anyone who is or was involved in corruption and graft must be held accountable, and a clear message must be sent to demonstrate that the law applies to all without fear or favour.”

 

Down the Rabbit Hole on Corruption Island

Though Malta has long been known as a hotbed of political and commercial corruption, the past year has seen investigators uncover shocking levels of crime, involving some of the island’s most prominent business people and officials. 

From the arrest of business tycoon Yorgen Fenech in November 2019 in connection with the murder of investigative journalist Daphne Caruana Galizia (who uncovered extensive Maltese connections to the so-called ‘Panama Papers’ scandal), as he attempted to flee the country on his yacht, to the recent criminal charges levied against former Malta Gaming Authority (MGA) CEO, Heathcliff Farrugia, for his dealings with Fenech, the country is facing a growing corruption crisis. 

Indeed, Farrugia isn’t the only official who has been accused of being far too close to Fenech. Local newspaper The Times of Malta also revealed that former head of the Malta Financial Services Authority (MFSA), Joseph Cuschieri, had gone on an all-expenses paid trip to Las Vegas with Fenech. Cuschieri, who was forced to resign after details were made public, had previously been head of the MGA. 

If that wasn’t bad enough for the MGA, it has also emerged that the MFSA’s legal counsel, Edwina Licari, who previously served with the gaming regulator, had drafted a letter for Fenech, regarding an application to expand his Casino. Licari also accompanied Fenech and Cuschieri on their Las Vegas trip. Despite this, Licari is denying any wrongdoing and is still with the MFSA. .

However, the web of corruption in Malta expands far beyond gaming. Keith Schembri, former chief of staff to former Prime Minister, Joseph Muscat, along with ten others have also been charged with corruption and money laundering, among other things, after police traced millions of dollars in dodgy transactions and backhanders relating to the sale of printing machines. 

And, things could get a whole lot worse as investigators continue to follow trails. Vincent Muscat, who is now serving a fifteen-year prison sentence after confessing to murdering Daphne Caruana Galizia, has alleged that a former Maltese government minister has also involved in a plot to murder the journalist. 

All of this comes at a time when Moneyval is deciding whether or not to greylist Malta, which as previously reported, could effectively destroy the nation’s financial services and remote gaming industry. 

 

AYO.NEWS says:

Malta really is on a knife edge. For years it has enjoyed incredible economic growth, driven by mass tourism, iGaming, and financial services. Indeed, until last year, the iGaming industry contributed around 13% of Malta’s GDP. However, since the utter decimation of the country’s tourism sector due to the COVID-19 pandemic, its relative importance has no doubt increased significantly.

At the same time, the iGaming industry is changing, and Malta’s inherent appeal is facing other challenges too. Firstly, as more countries regulate and introduce their own gaming licenses, the value of a generic license like Malta is undeniably diluted. 

Secondly, Malta’s long-time rivals are upping their games. In the Caribbean, Curacao is forming a new regulator and vowed to bring its standards in line with the Netherlands. Though this may scare off dodgy operators, it could make it more attractive to legitimate players, like those currently based in Malta.

Meanwhile, in the Irish Sea, the Isle of Man, which has handled the COVID crisis far better than Malta, and has a much better reputation in terms of integrity, is investing heavily in infrastructure and services, for example setting up Digital Isle of Man – which has resulted in a significant increase in license applications over the past year. 

Thirdly, even before the COVID-19 crisis, Malta-based iGaming companies were starting to find recruitment challenging. With rents rocketing, infrastructure buckling, and the local environment being destroyed, companies found they couldn’t easily tempt and keep talent from elsewhere in Europe with the promise of a cheap, relaxed life in the sunshine anymore.

Maybe the COVID-19 crisis, which may still have a long way to go before its over, will serve as a wake-up call for Malta to clean up its act and reassess its economy? To ensure a long-term future for the gaming industry, the country needs to focus on creating a better environment in every way. But, is it too late?

 

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Opinion & Featured

CAMSODA FIGHTS LOCKDOWN BLUES BY SYNCING SEX TOYS & FAST FOOD

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Image credit: CamSoda

The ongoing COVID-19 crisis has led to an explosion in digital entertainment and dining at home, but now adult entertainment platform CamSoda is taking things to the next level with the launch of Grubuzz

Grubuzz is a new technology that harnesses the power of Internet-connected sex toys – aka teledildonics – and sends clitoral vibrations to people as their takeout food from a national chain or local favorite is being prepared and ultimately delivered. 

The frequency of vibrations increase through the food delivery process. So, for example, the vibration frequency starts slowly when someone’s order is received by the restaurant and progressively increases when the driver leaves the restaurant with the order, drives closer to their residence, arrives at their door, etc. 

“People have been stuck at home for over a year now. They have grown accustomed to ordering takeout food from their favorite restaurants regularly. Quarantine cravings are real and so too is the COVID-19 delivery food boom,” said Daryn Parker, Vice President of CamSoda. “In addition to the rise in food delivery, there has been a spike in teledildonic usage. Here at CamSoda we figured we’d combine these popular activities and produce a technology that gets people off while their food delivery order is being prepared and ultimately delivered. With Grubuzz, not only will your mouth be watering while your order is being processed, but so too will your private parts. What better way to eat some of your favorite food from Olive Garden, Red Lobster, Outback Steakhouse or P.F. Chang’s then after you’ve orgasmed?!”

Here’s how Grubuzz works: 

Users will obtain a curated email address from CamSoda, which they will then plug into their favorite delivery apps, including GrubHub, Uber Eats, Caviar, DoorDash and Postmates, among others. When an email is sent from their delivery app updating them on the status of their order, it will be sent to the CamSoda-generated email, which will simultaneously set off a vibration to their teledildonic device. 

The frequency of vibrations increase through the food delivery process. So, for example, the vibration frequency starts slowly when someone’s order is received by the restaurant and progressively increases when the driver leaves the restaurant with the order, drives closer to their residence, arrives at their door, etc. 

According to recent data, the four top U.S. food-delivery apps – DoorDash, Uber Eats, Grubhub and Postmates – saw their revenue rise by $3 billion in the second and third quarters of 2020 as the coronavirus pandemic required shelter-in-place restrictions. The four companies raked in roughly $5.5 billion in combined revenue from April through September, more than twice as much as their combined $2.5 billion in revenue during the same period last year.

In addition, ahead of restaurants opening at full capacity, CamSoda plans to integrate this technology into the hosting stations of popular restaurant chains across the country. The company would like to help eliminate the need for bulky and outdated handheld trackers that are hoarders of germs and bacteria, and replace them with teledildonic vibrations. 

Through this technology, diners wearing their teledildonic device out of the house can receive a vibration notifying them when their table is ready at their favorite restaurant instead of waiting for the tracker to buzz in their hand. 

CamSoda is initially launching Grubuzz for females only. A male version will debut in the coming months.

The launch of Grubuzz follows previous launches by the adult entertainment company within the food delivery industry. In 2018, CamSoda launched RubGrub, a vibrator that ordered food for users following an orgasm, starting with a large cheese pizza from Domino’s

The offering was made possible with an Internet programmable Bluetooth button (similar to the Amazon Dash Button) designed to fit on a Lovense Nora vibrator. The button had payment/delivery and order information, which was programmed into it at the time of purchase and connected to Domino’s through its pizza-ordering API. When a user was done “using” the vibrator, they pushed the button, which placed a delivery order for a large cheese pizza.

 

AYO.NEWS says:

Well, this certainly gives a new dimension to the Internet of Things.  Maybe online slot developers could take inspiration from this, and make landing a big win even more exciting?

 

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Opinion & Featured

COVID CRISIS DEEPENS: DON’T COUNT ON NORMALITY RETURNING ANYTIME SOON

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Image credit: United Nations COVID-19 Response (created by Ileana Da Rin) via Unsplash

Despite hopes that the rollout of COVID-19 vaccines would facilitate a quick return to normality, and some in the gaming industry scheduling in-person international conferences for the coming months, the crisis appears to be deepening again. 

Lockdowns return and borders close

In Asia, Hong Kong has cancelled plans to reopen its border with Macau, meaning more pain for the region’s casinos. Meanwhile the Philippines has again closed its borders to foreigners, and even most Philippine nationals, after a surge in infections and the detection of worrying new variants. Cambodia has also banned outgoing travel and Japan has introduced stricter quarantine rules. 

In Europe, all Italian regions except for Sardinia, are moving back into ‘red zone’ status, while Poland has announced a new national lockdown, and the gaming hub of Malta also recently re-entered lockdown after record infections, driven again by new variants. Elsewhere, France, Germany and other countries are seeing a new wave of infections, though so far have resisted draconian new measures. 

Although the UK is seeing infection rates fall dramatically, attributing it to the vaccination program may be premature. Indeed, it is more likely that the lockdown measures, natural wave dynamics, and fact that schools have been closed, is what caused infections to drop. 

In South America, Brazil is buckling under the pressure of a massive new wave, driven by the variant that has devastated the Amazonian city of Manaus. 

 

 

Don’t count on vaccines solving this

Though early studies suggested the current crop of vaccines would offer decent protection against the so-called UK, South African, and Brazilian variants, more recent studies indicate the vaccines will provide little to no protection against the Brazilian variant after just a few months. 

More ominously, several experts, including Geert Vanden Bossche DVM, PhD, (GSK Biologicals, Novartis Vaccines, Solvay Biologicals, Bill & Melinda Gates Foundation’s Global Health Discovery Team, Global Alliance for Vaccines and Immunization, German Center for Infection Research), are desperately warning that the current combination of restrictions and mass vaccination is risking ‘viral immune escape’, which is likely to result in the rapid emergence of severe variants, to which most people, especially the vaccinated and those who have recovered from infections, will have no defence. 

Very bluntly, Bossche and others are categorically saying that the misguided attempts to contain the original pandemic have made it very likely that we will turn a relatively mild virus into a truly apocalyptic monster that could kill a significant part of the world’s population. 

While at this point we can only hope these dire warnings are overblown paranoia, the way the pandemic is playing out on the ground, with new variants being discovered almost daily (including one recently found in Brittany, France, which evades all common tests), does suggest Bossche and co. could be correct. 

 

 

So, what happens next?

However the crisis pans out from this point, several things are now very clear. First, the measures taken so far have categorically failed to prevent the spread of the virus. Second, we are now effectively dealing with multiple pandemics of increasingly divergent variants. Third, the longer this goes on, the more chance of a truly horrific variant evolving. Given these facts, it is extremely naive to assume that the current vaccination program, no matter how logistically impressive it has been in places like the UK and Israel, will provide a long term solution. Indeed, it may well be making things considerably worse in the long-term. 

The idea that new vaccine versions can address these issues is, frankly, ludicrous. At the current rate, the 70-80% vaccination rate, widely believed to be required to achieve so-called ‘herd immunity’ will not be reached in most developed countries, let alone poorer countries, until the end of summer. By that time, the versions the vaccines were designed to counter will probably be all but gone anyway. And this is with countries basically on unsustainable war footings, devoting huge proportions of their resources to the vaccination campaign. There is simply no realistic way vaccinations campaigns can ever even hope to keep up with the virus, let alone get ahead of the curve. 

Obviously, this situation means that, no matter how advanced the technology is, the much vaunted ‘COVID passports’ or vaccination certificates, will be of no help. Because someone has been vaccinated against one variant does not mean they won’t catch or be unknowingly spreading another variant. Simply put, if mass travel is allowed to restart, we will all be back to square one, except this time, we won’t be starting with one relatively mild virus, but with multiple much more dangerous versions. No matter how much countries like Malta and Greece clamour for the restart of mass tourism, to do so now will be catastrophic for the entire world. 

Right now, despite the overly optimistic reports on mainstream news, we are probably at the most dangerous point of the pandemic. As we’ve said before, 2021 will be another digital year, and though there are sure to be spluttery experiments in opening things up in various countries, there will not be a sustained return to mass travel, tourism, large scale international sporting events, industry shows and exhibitions etc. for the foreseeable future. 

Plan accordingly. 

 

Disclaimer: This article features the opinion of the author only, and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 

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Opinion & Featured

UK’S ALL-PARTY PARLIAMENTARY GROUP URGES TV CHANNELS TO AXE GAMBLING ADVERTISING

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The Gambling Related Harm All-Party Parliamentary Group (APPG), has written to multiple British TV channels, urging them to halt daytime gambling advertising. 

In a letter, sent to major broadcasters including ITV and Channel 5, the group said: “Gambling companies are sponsoring programmes which seek to glamorise gambling with the aim of targeting women and young people and encouraging them to gamble.”

As a “particularly prominent example”, the APPG pointed to the fact that iconic Aussie soap Neighbours, which is broadcast in the early afternoon when children could be watching, is currently sponsored by Gala Bingo

To reinforce their message, the APPG cited disputed and highly questionable Gambling Commission figures suggesting 55,000 11-16 year old’s in the UK are suffering from a gambling disorder. 

 

AYO.NEWS says:

The APPG, chaired by the fanatical Carolyn Harris MP, lost any shred of credibility a long time ago. As with the anti-gambling mobs’ dismissal of the black market threat if regulations are tightened yet again, their arguments are blinkered, immune to evidence, entirely emotionally-driven, and formulated around immovable ideology – characteristic of the wave of “wokeism” and “cancel culture” (or, to quote Steve Donoughue, who recently resigned from his position as secretariat of the APPG, the forces of “prohibition and populism”), that is now steering the west into dangerous waters. 

The fundamental truth of the matter is that, if we want to live in a free, market-driven society, then businesses must be allowed to market their products and services, and most crucially, consumers must be free to choose how they spend their money and time. Inevitably, this will always lead to some people going too far, and won’t be to everyone’s liking. But, the alternative is that we live in a society where a few pressure groups and the minority impose their will on the majority – which is exactly what the APPG and their ilk are attempting to do. 

By their logic, we should embark on a never-ending crusade to ban everything that causes any perceived harm, which can only lead to a totalitarian dystopia. Because, everything in this world has both positive and negative effects – and whether they are negative or positive will always be subjective. 

Yes, social responsibility and integrity should be high on the list of priorities for all businesses, but it’s time the gambling and media industry stopped kowtowing to what are, regardless of their own inflated self-perceptions, minority, emotionally-driven pressure groups.

 

“AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. All original content featured on this site is © Pentagon Digital Limited, 2021

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Casino & Slots

FROM SITTMAN & PITT TO INTERCASINO: THE HISTORY OF THE HUMBLE SLOT MACHINE

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Love online slots? But ever wonder how it all started? Grab a coffee and get comfy. 

So, even though online “slots” don’t actually have a coin slot, they still keep the name, and in the UK they are still referred to as “fruit machines” and in Australia as “pokies” – keeping their long heritage alive and well. 

 

Mechanical Affairs In 19th Century New York Bars

Okay, to find the very first “slot machine” we need to journey back to Victorian New York, where the locally-based company Sittman and Pitt created a purely mechanical machine featuring 5 drums and 50 playing cards – yes, actual playing cards. It could be found at the less salubrious bars across the rapidly growing city, costing a nickel to play. However, being a 100% mechanical device, it was possible for patient players to identify patterns and work out effective strategies for winning. Needless to say, they weren’t welcome at the bars. 

To address this rather pressing issue, the manufacturers tinkered with the machine to give the house a bigger edge – namely by removing the jack of hearts and ten of spades, which reduced the odds of getting a royal flush by 50%. All things considered, these machines were really more of a kind of poker machine than today’s slot games, but they were where it all began. 

 

 

Gaming With An American Icon: The Liberty Bell

Indeed, slot machines really came of age courtesy of an American inventor named Charles Augustus Fey. Sometime between 1887 and 1895, Fey constructed the first automatic slot machine. Unlike the Sittman and Pitt devices, Fey’s investigation uses only three reels, considerably simplifying things. In fact, it replaced the pack of playing cards with just five symbols – symbols that are still with us today, namely the hearts, diamonds, spades, horseshoes and liberty bell (named after the iconic symbol of American independence located in Philadelphia, Pennsylvania). 

In fact, Fey’s machine was actually named The Liberty Bell, after that iconic symbol – which also formed the highest payout combination. Of course, in the spirit of enterprise, other manufacturers soon came out with their own versions of the machine, and because Fey hadn’t patented his invention, he lost a potential fortune. But, from our point of view, the competition it kicked off was crucial – with companies striving to innovate and outdo each other. 

 

Mill’s Sweet Solution To A Real-money Ban 

But, boom! Just like that, the entire evolution of the slot machine nearly came to a grinding halt, when in 1902 machines paying out cash were banned across the United States at the federal level. 

Though that could have been the end of the humble slot machine, a certain Herbert Mills, from Chicago, saved the day using candy. Yep. While machines paying out money were illegal, there was no law against sweet winnings, and in 1907 he set up his factory to produce the “Operator Bell” machine, which paid winnings in candy instead of hard cash. Mill’s machine is why we have the BAR symbol on slots today. The symbol was a reference to the Bell-Fruit company logo, which supplied chewing gum prizes for the machines. 

Within a few years, Operator Bell slots machines were installed all over the Windy City, at tobacconists, salons, bowling alleys, and crucially, at the gas stations which were popping up everywhere as car ownership exploded. 

 

 

The Swinging 60’s: Time For Money Honey Baby, Yeah!

Despite this progress, the slot machines of early 20th century America were still very different in many ways from the even the land-based slots found in casinos today – the games from which every online slot evolved. In fact, the next truly major breakthrough regarding slots would have to wait until the 1960s. 

In 1964, ‘Money Honey’ was launched, and changed everything. Until that point all slots had been 100% mechanical contraptions. This meant that, given enough patience and brains, it was theoretically possible to predict outcomes. In practice, it was almost impossible, but the key thing was that people believed it to be possible. However, Money Honey introduced electromechanical technology to the field, instantly raising the level of sophistication. 

Despite the technological advances, the manufacturer opted to retain the traditional side handle – from which slots derived their “one armed bandits” moniker. This helped smooth the transition for players, and let them retain their sense of personal, physical control – and, critically, it helped perpetuate the feeling that players could exercise some degree of direct influence over the results. Again, within a few years, the innovations that Money Honey trailblazer were commonplace in the casino of Las Vegas and beyond. 

 

 

From The Space Race To The Internet

Less than ten years after Money Honey’s launch, at the height of the Cold War and the Space Race, Las Vegas-based manufacturer Fortune Coin debuted its Fortune Coin machine at the Las Vegas Hilton Hotel. Equipped with a “huge” 19 inch Sony television set, it coincided almost exactly with the birth of the video game industry. Indeed, Fortune Coin was so revolutionary and inspired so many people that just a couple of years later, international gambling tech giant IGT acquired the manufacturer, and proceeded to invest in the machine’s development. In 1986 this resulted in Megabucks – the world’s very first progressive slot machine. But, although there was continual innovation, the pace of change was somewhat lethargic, until the mid 1990s. 

In 1994, when the internet was just starting to become widely known in the western countries, and dial-up modems were started to be installed widely in schools, colleges and large businesses, the tiny Caribbean nation of Antigua and Barbuda became the world’s first jurisdiction to formally legalise online slots. Two years later, in 1996, InterCasino became the world’s very first online casino. In the same year, WMS Industries Inc. released “Reel’Em”, the first video slot with a second screen bonus round. The scene was now set for the rise of the video slot and online casino we know and love today – which evolved rapidly as personal computers and internet access proliferated. 

So, next time you’re enjoying a session at your favourite online casino, pay a thought to the pioneers like Sittman and Pitt, Charles Augustus Fey, and Herbert Mills. 

 

Staying with online gambling history, in early February 2021, Intertops marked the 25th anniversary of accepting the world’s first online sports wager.

 

 

 

 

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Opinion & Featured

MAKING FANTASY SPORTS EVEN MORE AWESOME WITH TROPHYSMACK

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Millions of people love Fantasy Sports, but did you know you can get very real customised fantasy football, baseball, basketball, and soccer trophies, along with championship belts and lots of other bling, to show your friends just how much of a winner (or loser) you are?

Simona chats with entrepreneurs Matt Walsh and Dax Holt about their awesome startup TrophySmack. Find our what inspired them, what their plans are for the future, and more about their recent appearance on Shark Tank, which resulted in them securing investment from American billionaire entrepreneur, television personality, media proprietor, and investor, Mark Cuban. Don’t miss this masterclass in fantasy sports merchandising.

Check out all the amazing winner and loser trophies right here.

 

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